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Title				: Never Outgunned
Date				: 11th August 2004

Author				: Rich "swelt" Jacques

Email Address			: swelt@cpma.org.uk
Website				: http://www.swelt.nildram.co.uk

Description			: Tourney map for DooM III

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- Play Information -
 : Extract map_swd3dm2.pk4 from the zip into doom3/base folder.
 : Start a multiplayer game through the menu or find a server
 : running the map.

- Level Information -
Game type		: 1v1, ffa
Single Player		: N/A
Player load		: 1v1, 2 - 4
Weapons			: SG, HG, PG, CG, 2xRL.
Stuff			: 2xArmour, MH.

NOTE:  Megahealth is set to a 60 second respawn, not the default
of 3 *yawn* minutes.  The whole dead end concept wont really work
if it spawns so infrequently.

- Construction -
Editors used	: Doom3
Utilities used	: Editpad

- Notes -

This is my second map for Doom3 and is a brand new layout.  It
draws elements from classic 1v1 maps (esp. DM4, perhaps CPM1a) but
I think it's got enough elements of it's own to be it's own map.

Thanks to Doom3 Euro for their help, running a tournament using the
beta release of the map.  Check out their site at www.d3euro.com

- Credits -
: id Software for Quake, Quake 2, Quake 3, Doom3
	http://www.idsoftware.com
: Everyone who has given me feedback
: Everyone who has played this level, cheers!

- Links -

CPMA Homepage		http://www.promode.org
CPMA.org.uk		http://www.cpma.org.uk


- Copyright / Permissions -
You may not include or distribute this map in any sort of 
commercial product without permission from the author. You may 
not mass distribute this level via any non-electronic means, 
including but not limited to compact disks, and floppy disks
without permission from the author.